Malphite is a melee tank usually played Top on Summoner's Rift. This guide covers Malphite in ARAM: In ARAM, Malphite excels as a tanky initiator or AP burst mage.
Malphite gains a shield equal to 10% of max health that recharges after a few seconds without taking damage.
Malphite fires a ground shard that damages and steals Move Speed from the target for 3 seconds.
Malphite's attacks create aftershocks in a cone for a few seconds after activating Thunderclap.
Malphite slams the ground, dealing magic damage and slowing enemies' attack speed briefly.
Malphite dashes to a location, damaging and knocking up all nearby enemies.
In ARAM, Malphite excels as a tanky initiator or AP burst mage. Focus on landing game-changing ultimates to win teamfights, and build defensively or offensively based on your team's composition.
Build full tank or AP based on team needs; tank is safer in ARAM.
Use your passive shield to absorb poke before engaging.
Save your ultimate for key targets like carries or to counter enemy engages.
Max Q for poke and slow, or E for armor shred against AD-heavy teams.
Buy Guardian's Horn early for sustain and damage reduction.
Q > auto for poke and slow, then disengage.
R > E > W > Q to lock down and burst a target.
Flash > R for surprise engages when enemies are grouped.
Runes
Primary — Resolve
Secondary — Precision
Summoners
Skill Order
Max your skills in this order
Starter Items
Core Items
Buy when:
Avoid when:
Options
Buy when:
Avoid when:
Options
Buy when:
Avoid when:
Options
In ARAM, Malphite typically builds core items like Heartsteel, Mercury's Treads, Kaenic Rookern and Grasp of the Undying runes (Resolve primary, Precision secondary).
Take Grasp of the Undying in the Resolve tree as your keystone, with Precision as your secondary tree for Malphite in ARAM.
In ARAM, Malphite excels as a tanky initiator or AP burst mage. Focus on landing game-changing ultimates to win teamfights, and build defensively or offensively based on your team's composition.
Q > auto for poke and slow, then disengage.