Renekton is a melee fighter usually played Top on Summoner's Rift. This guide covers Renekton in ARAM: Play aggressively early to build fury, then use empowered abilities to dominate skirmishes.
Renekton's attacks generate Fury, doubled when low on health, to empower his abilities with bonus effects.
Renekton swings his blade, damaging and healing based on nearby enemies, with increased effects at over 50 Fury.
Renekton slashes twice, stunning for 0.75s; with 50+ Fury, slashes three times, destroys shields, and stuns for 1.5s.
Renekton dashes twice, damaging enemies; the empowered version shreds armor.
Renekton transforms, gaining bonus Health, dealing AoE damage, and generating Fury over time.
Play aggressively early to build fury, then use empowered abilities to dominate skirmishes. Focus on diving the backline with your ultimate and using E to reposition.
Use your empowered W to shred turrets quickly after building some AD.
Save your E (Slice and Dice) to dodge key skillshots or disengage after trading.
Build Goredrinker or Eclipse for sustain and burst in ARAM's constant fights.
Max Q first for waveclear and healing in the narrow ARAM lane.
Activate your ultimate before diving to maximize fury generation and survivability.
E in -> W (stun) -> Q (damage/heal) -> E out for safe poke.
Empowered W (50+ fury) -> auto -> Q -> R for all-in burst.
Flash -> empowered W -> Q -> auto -> E to chase or escape.
Runes
Primary — Precision
Secondary — Resolve
Summoners
Skill Order
Max your skills in this order
Starter Items
Core Items
Buy when:
Avoid when:
Options
Buy when:
Avoid when:
Options
Buy when:
Avoid when:
Options
In ARAM, Renekton typically builds core items like Sundered Sky, Plated Steelcaps, Death's Dance and Conqueror runes (Precision primary, Resolve secondary).
Take Conqueror in the Precision tree as your keystone, with Resolve as your secondary tree for Renekton in ARAM.
Play aggressively early to build fury, then use empowered abilities to dominate skirmishes. Focus on diving the backline with your ultimate and using E to reposition.
E in -> W (stun) -> Q (damage/heal) -> E out for safe poke.