Vex is a ranged mage usually played Mid on Summoner's Rift. This guide covers Vex in ARAM: Play as a poke mage who zones enemies with fear procs and long-range ultimate engages, focusing on burst damage and crowd control in teamfights.
Vex periodically gains empowered abilities that fear and interrupt dashes; nearby dashes mark enemies, consumed for bonus damage and cooldown reduction.
Vex fires a missile that speeds up as it travels, damaging all enemies hit.
Vex shields herself and damages nearby enemies.
Summons a slowing zone that applies Gloom to all enemies inside.
Fire a missile that marks an enemy; recast to dash to them.
Play as a poke mage who zones enemies with fear procs and long-range ultimate engages, focusing on burst damage and crowd control in teamfights.
Use your passive, Doom 'n Gloom, to fear enemies when your Gloom meter is full for extra burst.
Save your ultimate, Shadow Surge, to initiate fights or pick off squishy targets from a distance.
Position behind your team to safely poke with Q and E while avoiding enemy engages.
Build ability haste items like Luden's Tempest to spam spells and stack Gloom faster.
Use W, Personal Space, defensively to interrupt enemy dashes or engages in tight ARAM corridors.
E (Looming Darkness) to slow and mark, then Q (Mistral Bolt) for damage and fear.
R (Shadow Surge) to engage, follow with W (Personal Space) for fear and E for slow.
W (Personal Space) to fear divers, then Q and E for safe poke and kiting.
Runes
Primary — Domination
Secondary — Sorcery
Summoners
Skill Order
Max your skills in this order
Starter Items
Core Items
Buy when:
Avoid when:
Options
Buy when:
Avoid when:
Options
Buy when:
Avoid when:
Options
In ARAM, Vex typically builds core items like Luden's Echo, Stormsurge, Sorcerer's Shoes and Electrocute runes (Domination primary, Sorcery secondary).
Take Electrocute in the Domination tree as your keystone, with Sorcery as your secondary tree for Vex in ARAM.
Play as a poke mage who zones enemies with fear procs and long-range ultimate engages, focusing on burst damage and crowd control in teamfights.
E (Looming Darkness) to slow and mark, then Q (Mistral Bolt) for damage and fear.