Zed is a melee assassin usually played Jungle/Mid on Summoner's Rift. This guide covers Zed in ARAM: Play as a mobile assassin, poking with shadows and diving backline squishies with your ultimate, then using shadows to escape.
Zed's basic attacks deal bonus magic damage to low-health targets, with a cooldown per champion.
Zed and his shadows throw shurikens that damage all enemies they pass through.
Zed dashes a shadow forward; reactivate to swap places with it.
Zed and his shadows slash nearby enemies, slowing those hit by a shadow's slash.
Zed dashes to an enemy, becoming untargetable and marking them; after 3 seconds, the mark detonates for a portion of damage dealt.
Play as a mobile assassin, poking with shadows and diving backline squishies with your ultimate, then using shadows to escape.
Use your W shadow to poke safely from a distance in ARAM's narrow lane.
Maximize energy management by weaving auto-attacks between abilities.
Buy Serrated Dirk early to snowball kills with your ultimate's bonus damage.
Flash over walls to catch isolated squishies with your combo.
Save your W shadow to escape after diving with R in teamfights.
W > E > Q > auto-attack for safe poke and slow.
R > W > E > Q > auto-attack for a full burst assassination.
W > R > E > Q > auto-attack to gap close and finish with ultimate pop.
Runes
Primary — Precision
Secondary — Sorcery
Summoners
Skill Order
Max your skills in this order
Starter Items
Core Items
Buy when:
Avoid when:
Options
Buy when:
Avoid when:
Options
Buy when:
Avoid when:
Options
In ARAM, Zed typically builds core items like Hubris, Ionian Boots of Lucidity, Axiom Arc and Conqueror runes (Precision primary, Sorcery secondary).
Take Conqueror in the Precision tree as your keystone, with Sorcery as your secondary tree for Zed in ARAM.
Play as a mobile assassin, poking with shadows and diving backline squishies with your ultimate, then using shadows to escape.
W > E > Q > auto-attack for safe poke and slow.